class_name Inventory extends Control @export var inventory_resource: InventoryResource @export var item_rect_scene: PackedScene @export var grid_container: GridContainer func _input(event: InputEvent) -> void: if event.is_action_pressed("open_inventory"): toggle_inventory() func _ready() -> void: InventoryManager.item_picked_up.connect(add_item.bind()) InventoryManager.item_dropped.connect(subtract_item.bind()) for item_resource: DBItemResource in inventory_resource.inventory: add_item(item_resource) func add_item(item_resource: DBItemResource, amount: int = 1) -> void: var item_rect: InventoryItemRect = find_item_rect(item_resource) if item_rect != null: if item_rect.item_resource.amount + item_resource.amount >= inventory_resource.max_stack_size: item_rect.on_stack_full(true) return item_rect.item_resource.amount += item_resource.amount item_rect.update_rect() else: item_rect = item_rect_scene.instantiate() grid_container.add_child(item_rect) item_rect.item_resource = item_resource item_rect.update_rect() func find_item_rect(item_resource: DBItemResource) -> InventoryItemRect: var rect: InventoryItemRect = null for container: InventoryItemRect in grid_container.get_children(): if container.item_resource.id == item_resource.id: rect = container break return rect func subtract_item(item_resource: DBItemResource) -> void: var item_rect: InventoryItemRect = find_item_rect(item_resource) if item_rect != null: if item_rect.item_resource.amount >= inventory_resource.max_stack_size: item_rect.on_stack_full(false) item_rect.item_resource.amount -= item_resource.amount item_rect.update_rect() if item_rect.item_resource.amount < 1: # Empty stack item_rect.queue_free() else: push_error("Attempting to subtract amount (" + str(item_resource.amount) + " from nonexistent inventory item (" + str(item_resource.name) + ")") func toggle_inventory() -> void: visible = not visible if visible: Input.mouse_mode = Input.MOUSE_MODE_VISIBLE InventoryManager.inventory_opened.emit() get_tree().paused = true else: Input.mouse_mode = Input.MOUSE_MODE_CAPTURED InventoryManager.inventory_closed.emit() get_tree().paused = false