@tool
extends EditorPlugin


func _enter_tree() -> void:
	pass

func _exit_tree() -> void:
	# Clean-up of the plugin goes here.
	pass


func _enable_plugin() -> void:
	add_autoload_singleton("SaveGameManager", "res://addons/save_load_system/autoloads/save_game_manager.gd")

func _disable_plugin() -> void:
	remove_autoload_singleton("SaveGameManager")