# Skyblock ## Overview Building something similar to Minecraft Based on Sable Spirit Studio's YT series ## Notes My code tends to diverge quite heavily at times as I worked out better methods of performing certain actions. For instance, he went through a lot of work creating collision shapes for each block face and then using that to determine what face the player was looking at. However, I found the following basically removed any need for such complicated collision shapes and code: ``` if Input.is_action_just_pressed("right_click_interact"): EntityManager.create_block.emit("001", collider.position + get_collision_normal()) ``` 1 line of code replaced a very large amount of code and changes that were implemented in his `Create Blocks` video. I also moved some actions to signals as I prefer this method.