class_name World extends Node3D const BLOCK_PREFAB: PackedScene = preload("res://scenes/blocks/block.tscn") func _ready() -> void: Input.mouse_mode = Input.MOUSE_MODE_CAPTURED _initialize_ground() #create_block(Block.Types.DIRT, Vector3.ZERO) #create_block(Block.Types.STONE, Vector3.ONE) func create_block(block_type: Block.Types, block_position: Vector3) -> void: var block: Block = BLOCK_PREFAB.instantiate() block.position = block_position block.name = "%s" % [block_position] block.type = block_type block.apply_material() add_child(block) func _initialize_ground() -> void: for x: int in range(-10, 11): for z: int in range(-10, 11): var random_type: int = randi_range(0 ,1) var ground_position: Vector3 = Vector3(x, 0, z) create_block(random_type, ground_position) #create_block(Block.Types.STONE, ground_position)