class_name SaveGameSettings extends Resource ## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br] ## Default Paths:[br] ## * Windows: %APPDATA%\Godot\app_userdata\[project_name][br] ## * macOS: ~/Library/Application Support/Godot/app_userdata/[project_name][br] ## * Linux: ~/.local/share/godot/app_userdata/[project_name][br] @export var save_game_data_path: String = "user://game_data/" @export var max_autosaves: int = 5 @export var autosave_duration: int = 60 ## How often, in seconds, should an autosave run[br]SaveGameManager will NOT autostart the autosave timer. This must be done by the world/scene. @export var save_file_name_prepend: String = "save_" @export var quicksave_file_name_prepend: String = "quicksave_" @export var autosave_file_name_prepend: String = "autosave_" @export var default_save_icon_resource: CompressedTexture2D