class_name SettingsMenu extends Panel func _on_block_highlighting_toggled(toggled_on: bool) -> void: Globals.enable_block_highlight = toggled_on func _on_enable_waila_toggled(toggled_on: bool) -> void: Globals.enable_waila = toggled_on func _on_close_button_pressed() -> void: SignalManager.resume_game.emit()