## The entire save structure that contains all Node3DDataResources ## Node3DDataResources will be located by the SaveLevelDataComponent class_name SaveGameDataResource extends Resource @export var game_version: String = ProjectSettings.get_setting("application/config/version") @export var save_data_nodes: Array[Node3DDataResource] ## Path to the screenshot/icon[br] ## This should generally be in the following format: e.g. user://game_data/save_my_save_name_screenshot.png @export var save_icon: String