A Minecraft style clone in Godot
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[gd_scene load_steps=5 format=3 uid="uid://c8dch55d3txns"]
[ext_resource type="Texture2D" uid="uid://dsvk3faenewrl" path="res://assets/textures/grass-block.png" id="1_idwey"]
[ext_resource type="Script" uid="uid://c2rjyhwln6bmh" path="res://scenes/blocks/block_mesh.gd" id="2_06oav"]
[sub_resource type="BoxMesh" id="BoxMesh_idwey"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bqoxu"]
albedo_texture = ExtResource("1_idwey")
texture_filter = 0
[node name="BlockMesh" type="MeshInstance3D"]
mesh = SubResource("BoxMesh_idwey")
surface_material_override/0 = SubResource("StandardMaterial3D_bqoxu")
script = ExtResource("2_06oav")