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extends Node
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signal next_quick_slot
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signal previous_quick_slot
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signal select_quick_slot(slot_index: int)
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signal quick_slot_item_changed(item_id: String)
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signal item_picked_up(item: DBItemResource)
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signal item_dropped(item: DBItemResource)
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signal inventory_opened
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signal inventory_closed
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signal add_to_inventory(item_id: String, amount: int)
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signal remove_from_inventory(item_id: String, amount: int)
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signal item_added(item_id: String, amount: int)
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signal item_removed(item_id: String, amount: int)
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var quick_slot_item_id: String = "001"
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var inventory: Dictionary[String, DBItemResource]
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func _ready() -> void:
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self.quick_slot_item_changed.connect(_on_quick_slot_item_changed)
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self.item_picked_up.connect(_on_item_picked_up)
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self.item_dropped.connect(_on_item_dropped)
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self.add_to_inventory.connect(_on_add_to_inventory)
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self.remove_from_inventory.connect(_on_remove_from_inventory)
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func _on_add_to_inventory(item_id: String, amount: int = 1) -> void:
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if not inventory.has(item_id):
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inventory[item_id] = DBItems.data[item_id]
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inventory[item_id].amount += amount
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func _on_remove_from_inventory(item_id: String, amount: int = 1) -> void:
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if not inventory.has(item_id): return
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inventory[item_id].amount -= amount
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func _on_item_dropped(item_id: String) -> void:
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_on_remove_from_inventory(item_id, 1)
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func _on_item_picked_up(item_id: String) -> void:
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_on_add_to_inventory(item_id, 1)
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func _on_quick_slot_item_changed(item_id: String) -> void:
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quick_slot_item_id = item_id
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