A Minecraft style clone in Godot
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Ryan Reed 5e4f49e21c Ensuring id is defined before trying to hook the target 1 month ago
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inventory Update the inventory look 1 month ago
options_menu.tscn Update the inventory look 1 month ago
quick_slots.gd Finish moving away from the QuickSlots singleton 1 month ago
quick_slots.gd.uid Creating InventoryManagement and moving QuickSlots MOSTLY to signals 1 month ago
quick_slots.tscn Moving from mesh per face to a single MeshInstance3D 1 month ago
ui.gd Initial inventory work 1 month ago
ui.gd.uid Adding a simple options menu 1 month ago
ui.tscn Initial inventory work 1 month ago
waila.gd Ensuring id is defined before trying to hook the target 1 month ago
waila.gd.uid Adding Waila UI (What Am I Looking At) 1 month ago
waila.tscn Adding position to Waila for easier reference 1 month ago