A Minecraft style clone in Godot
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[gd_scene load_steps=4 format=3 uid="uid://ccky0w7brcf1l"]
[sub_resource type="BoxMesh" id="BoxMesh_ctvck"]
size = Vector3(0.1, 0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ctvck"]
emission_enabled = true
emission = Color(0.846334, 0.776792, 0.275847, 1)
emission_energy_multiplier = 8.23
[sub_resource type="BoxMesh" id="BoxMesh_vkm4o"]
size = Vector3(0.1, 0.4, 0.1)
[node name="Torch" type="Node3D"]
[node name="Head" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.449571, 0)
mesh = SubResource("BoxMesh_ctvck")
surface_material_override/0 = SubResource("StandardMaterial3D_ctvck")
[node name="Base" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.19988, 0)
mesh = SubResource("BoxMesh_vkm4o")