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class_name Inventory
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extends Control
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@export var inventory_resource: InventoryResource
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@export var item_rect_scene: PackedScene
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@export var grid_container: GridContainer
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("open_inventory"):
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toggle_inventory()
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func _ready() -> void:
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InventoryManager.item_picked_up.connect(add_item.bind())
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InventoryManager.item_dropped.connect(subtract_item.bind())
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for item_resource: DBItemResource in inventory_resource.inventory:
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add_item(item_resource)
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func add_item(item_resource: DBItemResource, amount: int = 1) -> void:
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var item_rect: InventoryItemRect = find_item_rect(item_resource)
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if item_rect != null:
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if item_rect.item_resource.amount + item_resource.amount >= inventory_resource.max_stack_size:
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item_rect.on_stack_full(true)
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return
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item_rect.item_resource.amount += item_resource.amount
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item_rect.update_rect()
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else:
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item_rect = item_rect_scene.instantiate()
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grid_container.add_child(item_rect)
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item_rect.item_resource = item_resource
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item_rect.update_rect()
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func find_item_rect(item_resource: DBItemResource) -> InventoryItemRect:
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var rect: InventoryItemRect = null
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for container: InventoryItemRect in grid_container.get_children():
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if container.item_resource.id == item_resource.id:
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rect = container
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break
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return rect
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func subtract_item(item_resource: DBItemResource) -> void:
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var item_rect: InventoryItemRect = find_item_rect(item_resource)
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if item_rect != null:
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if item_rect.item_resource.amount >= inventory_resource.max_stack_size:
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item_rect.on_stack_full(false)
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item_rect.item_resource.amount -= item_resource.amount
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item_rect.update_rect()
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if item_rect.item_resource.amount < 1: # Empty stack
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item_rect.queue_free()
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else:
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push_error("Attempting to subtract amount (" + str(item_resource.amount) + " from nonexistent inventory item (" + str(item_resource.name) + ")")
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func toggle_inventory() -> void:
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visible = not visible
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if visible:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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InventoryManager.inventory_opened.emit()
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get_tree().paused = true
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else:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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InventoryManager.inventory_closed.emit()
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get_tree().paused = false
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