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class_name InventoryItemRect
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extends Panel
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@export var amount_label: Label
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@export var item_resource: DBItemResource
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@export var item_texture: TextureRect
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func update_rect() -> void:
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item_texture.texture = load(item_resource.item_texture)
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amount_label.text = "x" + str(item_resource.amount)
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tooltip_text = item_resource.name + "\n" + item_resource.description
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func on_stack_full(is_full: bool) -> void:
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if is_full:
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amount_label.add_theme_color_override("font_color", Color(1, 0, 0))
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else:
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amount_label.add_theme_color_override("font_color", Color(1, 1, 1))
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