A Minecraft style clone in Godot
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class_name World
extends Node3D
const BLOCK_PREFAB: PackedScene = preload("res://scenes/blocks/block.tscn")
const BLOCK_MATERIALS: Dictionary[Block.Types, StandardMaterial3D] = {
Block.Types.DIRT: preload("res://assets/materials/dirt.tres"),
Block.Types.STONE: preload("res://assets/materials/stone.tres"),
}
func _ready() -> void:
create_block(Block.Types.DIRT, Vector3.ZERO)
create_block(Block.Types.STONE, Vector3.ONE)
func create_block(block_type: Block.Types, block_position: Vector3) -> void:
var block: Block = BLOCK_PREFAB.instantiate()
block.position = block_position
block.name = "%s" % [block_position]
block.set_material(BLOCK_MATERIALS[block_type])
add_child(block)