A Minecraft style clone in Godot
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## The entire save structure that contains all Node3DDataResources
## Node3DDataResources will be located by the SaveLevelDataComponent
class_name SaveGameDataResource
extends Resource
@export var game_version: String = ProjectSettings.get_setting("application/config/version")
@export var save_data_nodes: Array[Node3DDataResource]
@export var save_name: String