A Minecraft style clone in Godot
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## Provides an easy reference for save settings through an export rather than code
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## Should be attached to the main world/level scene
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class_name SaveLevelDataComponent
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extends Node
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@export var settings: SaveGameSettings ## The SaveGameSettings resource
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@export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation)
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func _ready() -> void:
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add_to_group("save_level_data_component")
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