A Minecraft style clone in Godot
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## Provides an easy reference for save settings through an export rather than code
## Should be attached to the main world/level scene
class_name SaveLevelDataComponent
extends Node
@export var settings: SaveGameSettings ## The SaveGameSettings resource
@export var ui_node: CanvasLayer ## The UI to Show/Hide when taking screenshot (e.g. save icon generation)
func _ready() -> void:
add_to_group("save_level_data_component")