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class_name SaveGameSettings
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extends Resource
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## See documentation to where this path is: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user[br][br]
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## Default Paths:[br]
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## * Windows: %APPDATA%\Godot\app_userdata\[project_name][br]
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## * macOS: ~/Library/Application Support/Godot/app_userdata/[project_name][br]
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## * Linux: ~/.local/share/godot/app_userdata/[project_name][br]
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@export var save_game_data_path: String = "user://game_data/"
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@export var max_auto_saves: int = 5
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@export var save_file_name_prepend: String = "save_"
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@export var quicksave_file_name_prepend: String = "quicksave_"
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@export var autosave_file_name_prepend: String = "autosave_"
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@export var default_save_icon_resource: CompressedTexture2D
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