A Minecraft style clone in Godot
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## Basically just load any saved data for the scene that already exists
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## Attach this to any test scene to automatically load any data found
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class_name TestSceneSaveDataManagerComponent
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extends Node
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func _ready() -> void:
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call_deferred("load_test_scene")
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func load_test_scene() -> void:
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SaveGameManager.load_game()
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print("Save Game Data Loaded")
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