A Minecraft style clone in Godot
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## Basically just load any saved data for the scene that already exists
## Attach this to any test scene to automatically load any data found
class_name TestSceneSaveDataManagerComponent
extends Node
func _ready() -> void:
call_deferred("load_test_scene")
func load_test_scene() -> void:
SaveGameManager.load_game()
print("Save Game Data Loaded")