A Minecraft style clone in Godot
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[gd_scene load_steps=7 format=3 uid="uid://c36xeip0cq3ov"]
[ext_resource type="Script" uid="uid://bwvwpiwhp52e" path="res://scenes/ui/pause_menu/main_menu.gd" id="1_qhoi0"]
[ext_resource type="Theme" uid="uid://b5q8b0l6qp1dt" path="res://resources/pause_menu_theme.tres" id="1_t42ad"]
[sub_resource type="Animation" id="Animation_ightw"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(-400, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [false]
}
[sub_resource type="Animation" id="Animation_0jq6q"]
resource_name = "hide"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(-400, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 1,
"values": [true, false]
}
[sub_resource type="Animation" id="Animation_4xojl"]
resource_name = "show"
length = 0.2
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(-400, 0), Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath(".:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0jq6q"]
_data = {
&"RESET": SubResource("Animation_ightw"),
&"hide": SubResource("Animation_0jq6q"),
&"show": SubResource("Animation_4xojl")
}
[node name="MainMenu" type="ColorRect" node_paths=PackedStringArray("animation_player")]
visible = false
custom_minimum_size = Vector2(400, 0)
anchors_preset = 9
anchor_bottom = 1.0
offset_left = -400.0
grow_vertical = 2
theme = ExtResource("1_t42ad")
color = Color(0.133333, 0.133333, 0.133333, 0.784314)
script = ExtResource("1_qhoi0")
animation_player = NodePath("AnimationPlayer")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_0jq6q")
}
autoplay = "show"
[node name="MainContent" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 10
theme_override_constants/margin_top = 10
theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 10
[node name="MenuContainer" type="VBoxContainer" parent="MainContent"]
layout_mode = 2
size_flags_horizontal = 4
theme_override_constants/separation = 20
[node name="Title" type="Label" parent="MainContent/MenuContainer"]
layout_mode = 2
theme_type_variation = &"MenuTitle"
text = "Paused"
horizontal_alignment = 1
vertical_alignment = 1
[node name="ButtonsContainer" type="VBoxContainer" parent="MainContent/MenuContainer"]
layout_mode = 2
size_flags_vertical = 6
theme_override_constants/separation = 20
[node name="ResumeButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Resume"
[node name="SavesButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Saves"
[node name="SettingsButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Settings"
[node name="ExitGameButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer"]
layout_mode = 2
text = "Exit Game"
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/ResumeButton" to="." method="_on_resume_button_pressed"]
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/SavesButton" to="." method="_on_saves_button_pressed"]
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/ExitGameButton" to="." method="_on_exit_game_button_pressed"]