class_name Player
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extends CharacterBody3D
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@export var speed: float = 5.0
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@export var jump_velocity: float = 4.5
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func _physics_process(delta: float) -> void:
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apply_gravity(delta)
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handle_jump()
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handle_movement()
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move_and_slide()
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func apply_gravity(delta: float) -> void:
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if is_on_floor(): return
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velocity += get_gravity() * delta
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func handle_jump() -> void:
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if not Input.is_action_just_pressed("jump") or not is_on_floor(): return
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velocity.y = jump_velocity
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func handle_movement() -> void:
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var input_dir: Vector2 = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
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var direction: Vector3 = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
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if direction:
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velocity.x = direction.x * speed
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velocity.z = direction.z * speed
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else:
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velocity.x = move_toward(velocity.x, 0, speed)
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velocity.z = move_toward(velocity.z, 0, speed)
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