A Minecraft style clone in Godot
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1.7 KiB

[gd_scene load_steps=3 format=3 uid="uid://xy8pdtxcepqf"]
[ext_resource type="PackedScene" uid="uid://4itp2hjp14n2" path="res://scenes/ui/pause_menu/base_menu.tscn" id="1_6fgdx"]
[ext_resource type="Script" uid="uid://bwvwpiwhp52e" path="res://scenes/ui/pause_menu/main_menu.gd" id="2_4i143"]
[node name="MainMenu" instance=ExtResource("1_6fgdx")]
script = ExtResource("2_4i143")
[node name="Title" parent="MainContent/MenuContainer" index="0"]
text = "Paused"
[node name="ButtonsContainer" type="VBoxContainer" parent="MainContent/MenuContainer" index="1"]
layout_mode = 2
size_flags_vertical = 6
theme_override_constants/separation = 20
[node name="ResumeButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer" index="0"]
layout_mode = 2
text = "Resume"
[node name="SavesButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer" index="1"]
layout_mode = 2
text = "Saves"
[node name="SettingsButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer" index="2"]
layout_mode = 2
text = "Settings"
[node name="ExitGameButton" type="Button" parent="MainContent/MenuContainer/ButtonsContainer" index="3"]
layout_mode = 2
text = "Exit Game"
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/ResumeButton" to="." method="_on_resume_button_pressed"]
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/SavesButton" to="." method="_on_saves_button_pressed"]
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/SettingsButton" to="." method="_on_settings_button_pressed"]
[connection signal="pressed" from="MainContent/MenuContainer/ButtonsContainer/ExitGameButton" to="." method="_on_exit_game_button_pressed"]