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## Handle changing changing menus and running the show/hide animations for each menu.
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## Each menu should extend BaseMenu
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class_name PauseMenu
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extends Panel
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signal open_menu(menu_name: String)
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@onready var menu_mapping: Dictionary[String, BaseMenu] = {
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"MainMenu": $MainMenu,
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"SettingsMenu": $SettingsMenu,
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"SavesMenu": $SavesMenu,
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}
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var _active_menu: String = "MainMenu"
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var _next_menu: String = ""
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func _ready() -> void:
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open_menu.connect(_on_change_menu)
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for menu: BaseMenu in get_children():
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menu.animation_player.animation_finished.connect(_on_animation_finished)
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menu.pause_menu = self
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menu.init()
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SaveGameManager.create_save.connect(_on_create_save)
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SaveGameManager.load_save.connect(_on_load_save)
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func _unhandled_input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel") and !visible:
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_open_pause_menu()
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elif event.is_action_pressed("ui_cancel") and visible and _active_menu == "MainMenu":
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menu_mapping["MainMenu"].animation_player.play("hide")
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elif event.is_action_pressed("ui_cancel"): ## Always back out to the MainMenu - Future, maybe add _previous_menu to allow backing out to any menu
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open_menu.emit("MainMenu")
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## Start the `hide` animation for the current menu.
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## The `show` animation will play after the `hide` has completed, from `_on_animation_finished()`.
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func _change_menu(menu_name: String) -> void:
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visible = true
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_next_menu = menu_name
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if _next_menu == "":
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menu_mapping["MainMenu"].animation_player.play("hide")
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else:
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menu_mapping[_active_menu].animation_player.play("hide")
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func _close_pause_menu() -> void:
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visible = false
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_next_menu = ""
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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SignalManager.resume_game.emit()
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## Run the `show` animation for the next menu
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## If there is no next menu, close the pause menu
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func _handle_next_menu() -> void:
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if _next_menu == "":
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_active_menu = "MainMenu"
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_close_pause_menu()
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else:
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_active_menu = _next_menu
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_next_menu = ""
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menu_mapping[_active_menu].animation_player.play("show")
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func _open_pause_menu() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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SignalManager.pause_game.emit()
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menu_mapping["MainMenu"].animation_player.play("show")
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## When the hide animation finished, start show `show` animation for the next menu
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func _on_animation_finished(animation_name: String) -> void:
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if animation_name == "hide":
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_handle_next_menu()
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func _on_change_menu(menu_name: String) -> void:
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_change_menu(menu_name)
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func _on_create_save(_save: String) -> void:
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menu_mapping["SavesMenu"].reset_menu()
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_close_pause_menu()
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func _on_load_save(_save: String) -> void:
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menu_mapping["SavesMenu"].reset_menu()
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_close_pause_menu()
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