A Minecraft style clone in Godot
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[gd_scene load_steps=3 format=3 uid="uid://dauchkhmnyk7n"]
[ext_resource type="Script" uid="uid://cqabj86bq8whn" path="res://save_load/ui/save_files_list.gd" id="1_t4pkj"]
[ext_resource type="PackedScene" uid="uid://bb7poutsn4ex2" path="res://save_load/ui/save_file.tscn" id="1_tqtxm"]
[node name="SaveLoadUI" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 4
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 20
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 20
theme_override_constants/margin_bottom = 20
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Panel/MarginContainer/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 40
text = "Load Save"
horizontal_alignment = 1
[node name="SaveFilesList" type="VBoxContainer" parent="Panel/MarginContainer/VBoxContainer"]
clip_contents = true
layout_mode = 2
size_flags_horizontal = 4
script = ExtResource("1_t4pkj")
save_file_scene = ExtResource("1_tqtxm")