A Minecraft style clone in Godot
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

33 lines
996 B

class_name BaseMenu
extends ColorRect
@export var animation_player: AnimationPlayer
var pause_menu: PauseMenu
func init() -> void:
reset_menu()
update_animation_tracks()
func close_menu() -> void:
animation_player.play("hide")
func open_menu() -> void:
animation_player.play("show")
func reset_menu() -> void:
animation_player.play("RESET")
## Update the animation tracks to account for the varying sizes of the menu container[br]
## Requires:[br]
## Track 1 - Must be for the content_container[br]
## First Property - Must be position[br]
## Second Property - Visibility
func update_animation_tracks() -> void:
var hide_animation: Animation = animation_player.get_animation("hide")
var show_animation: Animation = animation_player.get_animation("show")
hide_animation.track_set_key_value(0, 1, Vector2(-size.x, hide_animation.track_get_key_value(0, 1).y))
show_animation.track_set_key_value(0, 0, Vector2(-size.x, show_animation.track_get_key_value(0, 0).y))