A Minecraft style clone in Godot
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[gd_scene load_steps=4 format=3 uid="uid://col07xd76y60h"]
[ext_resource type="Script" uid="uid://buvqmrrtmxs2h" path="res://scenes/blocks/block.gd" id="1_7fut1"]
[sub_resource type="BoxShape3D" id="BoxShape3D_n5naa"]
[sub_resource type="QuadMesh" id="QuadMesh_n5naa"]
[node name="Block" type="StaticBody3D"]
script = ExtResource("1_7fut1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("BoxShape3D_n5naa")
[node name="BlockFaces" type="Node3D" parent="."]
[node name="EastFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.5)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="WestFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, -0.5)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="NorthFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-1.3411e-07, 0, -1, 0, 1, 0, 1, 0, -1.3411e-07, -0.5, 0, 7.45058e-09)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="SouthFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.5, 0, 0)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="TopFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(1.91069e-15, -1, -4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1, 0, -4.37114e-08, 0, 0.5, 0)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")
[node name="BottomFace" type="MeshInstance3D" parent="BlockFaces"]
transform = Transform3D(-4.37114e-08, 1, -4.37114e-08, 0, -4.37114e-08, -1, -1, -4.37114e-08, 1.91069e-15, 0, -0.5, 0)
mesh = SubResource("QuadMesh_n5naa")
skeleton = NodePath("../..")