A Minecraft style clone in Godot
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@tool
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extends EditorPlugin
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func _enter_tree() -> void:
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pass
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func _exit_tree() -> void:
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# Clean-up of the plugin goes here.
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pass
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func _enable_plugin() -> void:
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add_autoload_singleton("SaveGameManager", "res://addons/save_load_system/autoloads/save_game_manager.gd")
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func _disable_plugin() -> void:
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remove_autoload_singleton("SaveGameManager")
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