A Minecraft style clone in Godot
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class_name DBItemResource
extends Resource
@export var id: String = "000"
@export var name: String = "Item Name"
@export var amount: int = 0
@export var max_stack_size: int = 999
@export var max_number_stacks: int = 0 ## 0 for unlimited stacks
@export var description: String = "Item Description"
@export_file var item_texture: String = "res://assets/godot-icon.svg"