A Minecraft style clone in Godot
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[gd_scene load_steps=3 format=3 uid="uid://boueuk2hnfvg"]
[ext_resource type="Script" uid="uid://cknl6i0jce5jr" path="res://scenes/ui/inventory/item_rect.gd" id="1_oderi"]
[sub_resource type="LabelSettings" id="LabelSettings_oderi"]
outline_size = 3
outline_color = Color(0, 0, 0, 1)
[node name="ItemRect" type="Panel" node_paths=PackedStringArray("amount_label", "item_texture")]
custom_minimum_size = Vector2(72, 72)
offset_right = 64.0
offset_bottom = 64.0
script = ExtResource("1_oderi")
amount_label = NodePath("AmountLabel")
item_texture = NodePath("TextureButton")
metadata/_edit_use_anchors_ = true
[node name="TextureButton" type="TextureButton" parent="."]
texture_filter = 1
custom_minimum_size = Vector2(64, 64)
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -32.0
offset_top = -32.0
offset_right = 32.0
offset_bottom = 32.0
grow_horizontal = 2
grow_vertical = 2
ignore_texture_size = true
stretch_mode = 4
[node name="AmountLabel" type="Label" parent="."]
layout_mode = 1
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -40.0
offset_top = -23.0
offset_right = -3.0
grow_horizontal = 0
grow_vertical = 0
text = "x100"
label_settings = SubResource("LabelSettings_oderi")