A Minecraft style clone in Godot
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[gd_scene load_steps=4 format=3 uid="uid://cbiygbgpfk220"]
[ext_resource type="Script" uid="uid://bcq6vexsmyeol" path="res://scenes/ui/quickslots/quick_slots.gd" id="1_cqw2g"]
[ext_resource type="StyleBox" uid="uid://dlaswvta2mvim" path="res://resources/inventory/quickslot-panel-highlight-stylebox.tres" id="2_ps55n"]
[ext_resource type="PackedScene" uid="uid://c40k8ey6e54v1" path="res://scenes/ui/quickslots/quickslots_slot.tscn" id="3_bup65"]
[node name="QuickSlots" type="MarginContainer" node_paths=PackedStringArray("slots_container")]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -364.0
offset_top = -80.0
offset_right = 364.0
grow_horizontal = 2
grow_vertical = 0
theme_override_constants/margin_left = 8
theme_override_constants/margin_top = 8
theme_override_constants/margin_right = 8
theme_override_constants/margin_bottom = 8
script = ExtResource("1_cqw2g")
highlight_theme = ExtResource("2_ps55n")
slots_container = NodePath("SlotsContainer")
quickslots_slot = ExtResource("3_bup65")
[node name="SlotsContainer" type="GridContainer" parent="."]
layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 4
theme_override_constants/h_separation = 8
theme_override_constants/v_separation = 8
columns = 10
[node name="Slot0" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot1" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot2" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot3" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot4" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot5" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot6" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot7" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot8" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2
[node name="Slot9" parent="SlotsContainer" instance=ExtResource("3_bup65")]
layout_mode = 2