class_name UI
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extends CanvasLayer
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@onready var crosshair: CenterContainer = $Crosshair
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@onready var quick_slots: MarginContainer = $QuickSlots
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@onready var pause_menu: PauseMenu = $PauseMenu
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@onready var waila: Waila = $Waila
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func _ready() -> void:
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SaveGameManager.load_complete.connect(_on_load_complete)
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SignalManager.pause_game.connect(_on_pause_game)
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SignalManager.resume_game.connect(_on_resume_game)
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SignalManager.hide_ui.connect(_on_hide_ui)
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SignalManager.show_ui.connect(_on_show_ui)
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resume_game()
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func hide_menus() -> void:
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pause_menu.visible = false
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func show_menus() -> void:
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pause_menu.visible = true
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func hide_ui_elements() -> void:
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crosshair.visible = false
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quick_slots.visible = false
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waila.visible = false
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func show_ui_elements() -> void:
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crosshair.visible = true
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quick_slots.visible = true and GameSettingsManager.settings.game_options.enable_quickslots_ui
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waila.visible = true and GameSettingsManager.settings.game_options.enable_waila
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func pause_game() -> void:
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show_menus()
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get_tree().paused = true
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hide_ui_elements()
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func resume_game() -> void:
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hide_menus()
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show_ui_elements()
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get_tree().paused = false
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func _on_load_complete() -> void:
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resume_game()
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func _on_pause_game() -> void:
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pause_game()
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func _on_resume_game() -> void:
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resume_game()
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func _on_hide_ui() -> void:
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hide_menus()
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hide_ui_elements()
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func _on_show_ui() -> void:
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show_ui_elements()
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