A Minecraft style clone in Godot
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Ryan Reed 6cc3a68d00 Adding resolution id to settings export (GraphicsSettingsResource) 1 month ago
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db_items.gd Adding glass block 1 month ago
db_items.gd.uid Moving DBItems from singleton to autoload 1 month ago
entity_manager.gd Utilize the player Transform for rotation and position 1 month ago
entity_manager.gd.uid Adding missing EntityManager autoload 1 month ago
game_settings_manager.gd Adding resolution id to settings export (GraphicsSettingsResource) 1 month ago
game_settings_manager.gd.uid Creating GameSettingsManager autoload and migrated Graphics settings 1 month ago
globals.gd Creating GameSettingsManager autoload and migrated Graphics settings 1 month ago
globals.gd.uid Renaming Global autoload to Globals and moving prefabs into Globals 1 month ago
inventory_manager.gd Adding to and subtracting from inventory on DroppedItem pickup 1 month ago
inventory_manager.gd.uid Creating InventoryManagement and moving QuickSlots MOSTLY to signals 1 month ago
signal_manager.gd Adding settings menu 1 month ago
signal_manager.gd.uid Replaced existing options menu with Pause Menu (missing settings currently) 1 month ago