A Minecraft style clone in Godot
 

17 lines
353 B

@tool
extends EditorPlugin
func _enter_tree() -> void:
pass
func _exit_tree() -> void:
# Clean-up of the plugin goes here.
pass
func _enable_plugin() -> void:
add_autoload_singleton("SaveGameManager", "res://addons/save_load_system/autoloads/save_game_manager.gd")
func _disable_plugin() -> void:
remove_autoload_singleton("SaveGameManager")