class_name SettingsMenu
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extends Panel
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func _on_block_highlighting_toggled(toggled_on: bool) -> void:
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Globals.enable_block_highlight = toggled_on
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func _on_enable_waila_toggled(toggled_on: bool) -> void:
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Globals.enable_waila = toggled_on
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func _on_close_button_pressed() -> void:
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SignalManager.resume_game.emit()
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