class_name PauseMenuMain
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extends BaseMenu
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# Signals
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func _on_exit_game_button_pressed() -> void:
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get_tree().quit()
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func _on_resume_button_pressed() -> void:
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close_menu()
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func _on_saves_button_pressed() -> void:
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pause_menu.open_menu.emit("SavesMenu")
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func _on_settings_button_pressed() -> void:
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pause_menu.open_menu.emit("SettingsMenu")
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