A Minecraft style clone in Godot
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829 B

Skyblock

Overview

Building something similar to Minecraft

Based on Sable Spirit Studio's YT series

Notes

My code tends to diverge quite heavily at times as I worked out better methods of performing certain actions.

For instance, he went through a lot of work creating collision shapes for each block face and then using that to determine what face the player was looking at. However, I found the following basically removed any need for such complicated collision shapes and code:

if Input.is_action_just_pressed("right_click_interact"):
    EntityManager.create_block.emit("001", collider.position + get_collision_normal())

1 line of code replaced a very large amount of code and changes that were implemented in his Create Blocks video.

I also moved some actions to signals as I prefer this method.