A Minecraft style clone in Godot
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## The entire save structure that contains all Node3DDataResources
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## Node3DDataResources will be located by the SaveLevelDataComponent
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class_name SaveGameDataResource
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extends Resource
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@export var game_version: String = ProjectSettings.get_setting("application/config/version")
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@export var save_data_nodes: Array[Node3DDataResource]
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@export var save_name: String
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