A Minecraft style clone in Godot
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[gd_scene load_steps=5 format=3 uid="uid://mkfitwqnerku"]
[ext_resource type="Script" uid="uid://c0jbvki2cylct" path="res://scenes/world/world.gd" id="1_6m72w"]
[ext_resource type="PackedScene" uid="uid://beu1b4leqwgh3" path="res://scenes/player/player.tscn" id="2_sl2e5"]
[ext_resource type="PackedScene" uid="uid://c3pqilb6yh5kc" path="res://addons/save_load_system/components/save_level_data_component.tscn" id="3_1fp7r"]
[ext_resource type="PackedScene" uid="uid://58cvwtpnkq8r" path="res://scenes/world/day_night_cycle_component.tscn" id="3_6m72w"]
[node name="World" type="Node3D" node_paths=PackedStringArray("blocks_container", "dropped_items_container", "spawn_position")]
script = ExtResource("1_6m72w")
blocks_container = NodePath("BlocksContainer")
dropped_items_container = NodePath("DroppedItemsContainer")
player_scene = ExtResource("2_sl2e5")
spawn_position = NodePath("SpawnPosition")
[node name="DayNightCycleComponent" parent="." instance=ExtResource("3_6m72w")]
[node name="BlocksContainer" type="Node3D" parent="."]
[node name="DroppedItemsContainer" type="Node3D" parent="."]
[node name="SaveLevelDataComponent" parent="." instance=ExtResource("3_1fp7r")]
[node name="SpawnPosition" type="Marker3D" parent="."]