extends VBoxContainer
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@export var save_file_scene: PackedScene
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func _ready() -> void:
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SaveGameManager.refresh_saves_list.connect(_on_refresh_saves_list)
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refresh_saves_list()
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## Clear the SaveFilesList node of all saves and load most recent saves
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func refresh_saves_list() -> void:
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_clear_save_files_list()
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var save_files: Array[SaveFileDetailsResource] = SaveGameManager.list_saves()
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for save_resource: SaveFileDetailsResource in save_files:
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var _save_file: SaveFilePanel = save_file_scene.instantiate()
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_save_file.initialize(save_resource)
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add_child(_save_file)
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func _clear_save_files_list() -> void:
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for _panel: SaveFilePanel in get_children():
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_panel.queue_free()
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func _on_refresh_saves_list() -> void:
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refresh_saves_list()
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