extends RayCast3D
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func _process(_delta: float) -> void:
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if is_colliding():
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var collider: Object = get_collider()
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if collider is Block:
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var id: String = collider.get_id()
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Waila.ref.hook_target(id)
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else:
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Waila.ref.release_target() # Not seeing anything
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