A Minecraft style clone in Godot
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[gd_scene load_steps=4 format=3 uid="uid://cggiju8k3bkoc"]
[ext_resource type="Script" uid="uid://b6xiwiwwbdapd" path="res://scenes/characters/player.gd" id="1_rp718"]
[sub_resource type="BoxShape3D" id="BoxShape3D_wocps"]
size = Vector3(1, 1.9, 1)
[sub_resource type="BoxMesh" id="BoxMesh_rp718"]
size = Vector3(1, 1.9, 1)
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_rp718")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.953133, 0)
shape = SubResource("BoxShape3D_wocps")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.953133, 0)
mesh = SubResource("BoxMesh_rp718")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.86156, -0.00542843)