class_name World
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extends Node3D
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const BLOCK_PREFAB: PackedScene = preload("res://scenes/blocks/block.tscn")
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
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_initialize_ground()
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#create_block(Block.Types.DIRT, Vector3.ZERO)
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#create_block(Block.Types.STONE, Vector3.ONE)
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func create_block(block_type: Block.Types, block_position: Vector3) -> void:
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var block: Block = BLOCK_PREFAB.instantiate()
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block.position = block_position
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block.name = "%s" % [block_position]
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block.type = block_type
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block.apply_material()
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add_child(block)
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func _initialize_ground() -> void:
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for x: int in range(-10, 11):
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for z: int in range(-10, 11):
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var random_type: int = randi_range(0 ,1)
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var ground_position: Vector3 = Vector3(x, 0, z)
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create_block(random_type, ground_position)
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#create_block(Block.Types.STONE, ground_position)
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