A Minecraft style clone in Godot
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Ryan Reed 6cc3a68d00 Adding resolution id to settings export (GraphicsSettingsResource) 3 months ago
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db_items.gd Adding glass block 3 months ago
db_items.gd.uid Moving DBItems from singleton to autoload 3 months ago
entity_manager.gd Utilize the player Transform for rotation and position 3 months ago
entity_manager.gd.uid Adding missing EntityManager autoload 3 months ago
game_settings_manager.gd Adding resolution id to settings export (GraphicsSettingsResource) 3 months ago
game_settings_manager.gd.uid Creating GameSettingsManager autoload and migrated Graphics settings 3 months ago
globals.gd Creating GameSettingsManager autoload and migrated Graphics settings 3 months ago
globals.gd.uid Renaming Global autoload to Globals and moving prefabs into Globals 3 months ago
inventory_manager.gd Adding to and subtracting from inventory on DroppedItem pickup 3 months ago
inventory_manager.gd.uid Creating InventoryManagement and moving QuickSlots MOSTLY to signals 3 months ago
signal_manager.gd Adding settings menu 3 months ago
signal_manager.gd.uid Replaced existing options menu with Pause Menu (missing settings currently) 3 months ago