A Minecraft style clone in Godot
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 

138 lines
4.1 KiB

[gd_scene load_steps=10 format=3 uid="uid://dq6alec7d35gc"]
[ext_resource type="Script" uid="uid://d2uws50yjvp6w" path="res://scenes/blocks/dropped_block.gd" id="1_y8usf"]
[ext_resource type="Texture2D" uid="uid://dsvk3faenewrl" path="res://assets/textures/grass-block.png" id="4_jhjal"]
[sub_resource type="Animation" id="Animation_kym7p"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BlockMesh:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, -0.2, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BlockMesh:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0, 0, 0.261799)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("BlockMesh:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.25, 0.25, 0.25)]
}
[sub_resource type="Animation" id="Animation_50ggx"]
resource_name = "start_animation"
length = 2.0
loop_mode = 1
step = 0.1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("BlockMesh:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5, 1, 1.5, 2),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 0,
"values": [Vector3(0, -0.2, 0), Vector3(0, -0.3, 0), Vector3(0, -0.2, 0), Vector3(0, -0.1, 0), Vector3(0, -0.2, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("BlockMesh:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 2),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, 0, 0.261799), Vector3(0, 6.28319, 0.261799)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("BlockMesh:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector3(0.25, 0.25, 0.25)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_kym7p"]
_data = {
&"RESET": SubResource("Animation_kym7p"),
&"start_animation": SubResource("Animation_50ggx")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_kkyxx"]
[sub_resource type="BoxMesh" id="BoxMesh_e15ke"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4e127"]
albedo_texture = ExtResource("4_jhjal")
texture_filter = 0
[sub_resource type="SphereShape3D" id="SphereShape3D_5kft2"]
radius = 1.0
[node name="DroppedBlock" type="RigidBody3D" node_paths=PackedStringArray("animation_player", "block_mesh", "pickup_area")]
collision_layer = 4
script = ExtResource("1_y8usf")
animation_player = NodePath("AnimationPlayer")
block_mesh = NodePath("BlockMesh")
pickup_area = NodePath("PickupArea")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_kym7p")
}
autoplay = "RESET"
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
visible = false
shape = SubResource("BoxShape3D_kkyxx")
[node name="BlockMesh" type="MeshInstance3D" parent="."]
transform = Transform3D(0.241481, -0.0647047, 0, 0.0647047, 0.241481, 0, 0, 0, 0.25, 0, -0.2, 0)
mesh = SubResource("BoxMesh_e15ke")
skeleton = NodePath("")
surface_material_override/0 = SubResource("StandardMaterial3D_4e127")
[node name="PickupArea" type="Area3D" parent="."]
transform = Transform3D(0.965926, -0.258819, 0, 0.258819, 0.965926, 0, 0, 0, 1, 0, 0, 0)
visible = false
collision_layer = 4
collision_mask = 2
monitoring = false
monitorable = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="PickupArea"]
shape = SubResource("SphereShape3D_5kft2")
[connection signal="body_entered" from="PickupArea" to="." method="_on_pickup_area_body_entered"]