commit 11c4c918756d9496933245db2d87c0b6a4cffbca
Author: Ryan Reed <git@ryanreed.net>
Date:   Fri Aug 11 10:53:00 2023 -0400

    Initial commit - Only supports world generation

diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..667a0eb
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,36 @@
+# ---> Godot
+# Godot-specific ignores
+.import/
+export.cfg
+export_presets.cfg
+.godot/
+
+# Imported translations (automatically generated from CSV files)
+*.translation
+
+# Mono-specific ignores
+.mono/
+data_*/
+
+# Misc
+tmp/
+
+# ---> Vim
+# Swap
+[._]*.s[a-v][a-z]
+[._]*.sw[a-p]
+[._]s[a-rt-v][a-z]
+[._]ss[a-gi-z]
+[._]sw[a-p]
+
+# Session
+Session.vim
+Sessionx.vim
+
+# Temporary
+.netrwhist
+*~
+# Auto-generated tag files
+tags
+# Persistent undo
+[._]*.un~
diff --git a/README.md b/README.md
new file mode 100644
index 0000000..e69de29
diff --git a/icon.svg b/icon.svg
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index 0000000..b370ceb
--- /dev/null
+++ b/icon.svg
@@ -0,0 +1 @@
+<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
diff --git a/icon.svg.import b/icon.svg.import
new file mode 100644
index 0000000..759bd0d
--- /dev/null
+++ b/icon.svg.import
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+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://c2vm5pfsamed4"
+path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.svg"
+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..e373a96
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,24 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+;   [section] ; section goes between []
+;   param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="Conway's Game of Life"
+config/features=PackedStringArray("4.1", "Forward Plus")
+config/icon="res://icon.svg"
+
+[input]
+
+Pause={
+"deadzone": 0.5,
+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
+, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194313,"key_label":0,"unicode":0,"echo":false,"script":null)
+]
+}
diff --git a/world.gd b/world.gd
new file mode 100644
index 0000000..902730f
--- /dev/null
+++ b/world.gd
@@ -0,0 +1,46 @@
+## Conway's Game of Life
+## 	Rules:
+##		1. Any cell with >2 neighbors survives
+##		2. Any dead cell with 3 live neighbors becomes alive
+##		3. All other cells die (all dead cells remaing dead)
+extends Node2D
+
+@export var world_seed: int
+@export var cell_size: Vector2 = Vector2(16, 16)
+@export var cell_texture: Texture2D
+@export var world_size: Vector2 = Vector2(128, 128)
+
+var cell_instance
+var generation: int = 1
+var world: Array = []
+
+
+func _ready() -> void:
+	if world_seed: seed(world_seed)
+	generate_world()
+
+
+# Create the cell using the rendering server
+func create_cell(location: Vector2) -> RID:
+	var rs = RenderingServer
+	cell_instance = rs.canvas_item_create()
+	rs.canvas_item_set_parent(cell_instance, get_canvas_item())
+
+	var rect: Rect2 = Rect2(-cell_size.x/2, -cell_size.y/2, cell_size.x, cell_size.y) # Centered with cell size
+	rs.canvas_item_add_texture_rect(cell_instance, rect, cell_texture)
+
+	var location_fixed = Vector2(location.x * cell_size.x, location.y * cell_size.y)
+	var trans = Transform2D(0, location_fixed)
+	rs.canvas_item_set_transform(cell_instance, trans)
+
+	return cell_instance
+
+## Generate the world with the initial cells
+func generate_world() -> void:
+	for x in range(world_size.x):
+		world.append([])
+		for y in range(world_size.y):
+			if randi_range(0, 1):
+				world[x].append(create_cell(Vector2(x, y)))
+			else:
+				world[x].append(0)
diff --git a/world.tscn b/world.tscn
new file mode 100644
index 0000000..c03eaf7
--- /dev/null
+++ b/world.tscn
@@ -0,0 +1,14 @@
+[gd_scene load_steps=3 format=3 uid="uid://d3twfk56sjf2m"]
+
+[ext_resource type="Script" path="res://world.gd" id="1_wavft"]
+[ext_resource type="Texture2D" uid="uid://c2vm5pfsamed4" path="res://icon.svg" id="2_8r6bn"]
+
+[node name="World" type="Node2D"]
+script = ExtResource("1_wavft")
+world_seed = 123
+cell_texture = ExtResource("2_8r6bn")
+
+[node name="CanvasLayer" type="CanvasLayer" parent="."]
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(576, 320)