diff --git a/project.godot b/project.godot index 6c4d570..0a02062 100644 --- a/project.godot +++ b/project.godot @@ -63,13 +63,13 @@ Right={ , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null) ] } -Forward={ +Up={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null) ] } -Backward={ +Down={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null) diff --git a/scenes/camera_view.gd b/scenes/camera_view.gd index 516ed8e..613035f 100644 --- a/scenes/camera_view.gd +++ b/scenes/camera_view.gd @@ -9,7 +9,7 @@ var mouse: Vector2 = Vector2.ZERO func _process(delta: float) -> void: - var input_dir := Input.get_vector("Left", "Right", "Forward", "Backward") + var input_dir := Input.get_vector("Left", "Right", "Up", "Down") var velocity_y = input_dir.y * move_speed * delta var velocity_x = input_dir.x * move_speed * delta