From a5f6310b16250d00c3ee259b1389c9132698a5b2 Mon Sep 17 00:00:00 2001 From: Ryan Reed Date: Sun, 20 Aug 2023 18:36:35 -0400 Subject: [PATCH] Removing unnecessary mouse reference --- scenes/camera_view.gd | 4 ---- 1 file changed, 4 deletions(-) diff --git a/scenes/camera_view.gd b/scenes/camera_view.gd index 613035f..a919435 100644 --- a/scenes/camera_view.gd +++ b/scenes/camera_view.gd @@ -3,8 +3,6 @@ extends Node2D @export var zoom_increment: Vector2 = Vector2(0.1, 0.1) @export var move_speed: int = 250 -var mouse: Vector2 = Vector2.ZERO - @onready var camera: Camera2D = $Camera2D @@ -15,8 +13,6 @@ func _process(delta: float) -> void: position += Vector2(velocity_x, velocity_y) - mouse = Vector2() - func _unhandled_input(event: InputEvent) -> void: if event.is_action_pressed("Zoom In"): camera.zoom += zoom_increment