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@ -24,7 +24,7 @@ enum CellStates { |
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@onready var generation_world_size_x: LineEdit = $UI/WorldGeneration/VBoxContainer/WorldSize/Input_x |
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@onready var generation_world_size_x: LineEdit = $UI/WorldGeneration/VBoxContainer/WorldSize/Input_x |
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@onready var generation_world_size_y: LineEdit = $UI/WorldGeneration/VBoxContainer/WorldSize/Input_y |
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@onready var generation_world_size_y: LineEdit = $UI/WorldGeneration/VBoxContainer/WorldSize/Input_y |
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@onready var generation_cell_size_x: LineEdit = $UI/WorldGeneration/VBoxContainer/CellSize/Input_x |
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@onready var generation_cell_size_x: LineEdit = $UI/WorldGeneration/VBoxContainer/CellSize/Input_x |
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@onready var gneration_cell_size_y: LineEdit = $UI/WorldGeneration/VBoxContainer/CellSize/Input_y |
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@onready var generation_cell_size_y: LineEdit = $UI/WorldGeneration/VBoxContainer/CellSize/Input_y |
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## Other |
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## Other |
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@onready var camera: Camera2D = $Camera2D |
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@onready var camera: Camera2D = $Camera2D |
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@ -62,7 +62,7 @@ func _input(event: InputEvent) -> void: |
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# |
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# |
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# UI |
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# UI |
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# |
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# |
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## Update the Gneration UI with the current settings |
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## Update the Generation UI with the current settings |
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func update_generation_ui() -> void: |
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func update_generation_ui() -> void: |
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if world_seed: |
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if world_seed: |
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generation_seed.text = str(world_seed) |
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generation_seed.text = str(world_seed) |
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@ -71,7 +71,7 @@ func update_generation_ui() -> void: |
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generation_world_size_x.text = str(world_size.x) |
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generation_world_size_x.text = str(world_size.x) |
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generation_world_size_y.text = str(world_size.y) |
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generation_world_size_y.text = str(world_size.y) |
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generation_cell_size_x.text = str(cell_size.x) |
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generation_cell_size_x.text = str(cell_size.x) |
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generation_cell_size_x.text = str(cell_size.y) |
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generation_cell_size_y.text = str(cell_size.y) |
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# |
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# |
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@ -205,7 +205,7 @@ func _on_run_button_pressed() -> void: |
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else: |
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else: |
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world_seed = int(generation_seed.text) |
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world_seed = int(generation_seed.text) |
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world_size = Vector2(int(generation_world_size_x.text), int(generation_world_size_y.text)) |
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world_size = Vector2(int(generation_world_size_x.text), int(generation_world_size_y.text)) |
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cell_size = Vector2(int(generation_cell_size_x.text), int(generation_cell_size_x.text)) |
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cell_size = Vector2(int(generation_cell_size_x.text), int(generation_cell_size_y.text)) |
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debug_ui.visible = true |
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debug_ui.visible = true |
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generation_ui.visible = false |
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generation_ui.visible = false |
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