diff --git a/world.gd b/world.gd index cdd67c4..b029378 100644 --- a/world.gd +++ b/world.gd @@ -37,7 +37,7 @@ func _ready() -> void: generate_world() - # Center the camea on the world + # Center the camera on the world camera.position.x = world_size.x * cell_size.x / 2 camera.position.y = world_size.y * cell_size.y / 2 @@ -122,7 +122,7 @@ func kill_cell(pos: Vector2) -> CellStates: return CellStates.DEAD -## Generate the world with the initial cells +## Generate the world with cells in random states (alive or dead) func generate_world() -> void: for x in range(world_size.x): world.append([])