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@ -11,6 +11,8 @@ enum CellStates { |
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ALIVE, |
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} |
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@onready var camera: Camera2D = $Camera2D |
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@onready var generation_counter: Label = $CanvasLayer/Debug/VBoxContainer/GenerationCounter |
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@onready var generation_timer: Timer = $GenerationTimer |
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@onready var living_cells_counter: Label = $CanvasLayer/Debug/VBoxContainer/LivingCellsCounter |
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@ -35,6 +37,10 @@ func _ready() -> void: |
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generate_world() |
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# Center the camea on the world |
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camera.position.x = world_size.x * cell_size.x / 2 |
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camera.position.y = world_size.y * cell_size.y / 2 |
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## Check a cell against the Conway rules and return True if cell shoudl be alive |
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func cell_is_alive(pos: Vector2) -> bool: |
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