diff --git a/world.gd b/world.gd index 2e3f273..deca2d0 100644 --- a/world.gd +++ b/world.gd @@ -84,20 +84,19 @@ func update_generation_ui() -> void: # Conway Specific # func start_conway() -> void: + generate_world() + generation = 1 debug_world_seed.text = "World Seeed: %s" % world_seed debug_generation_counter.text = "Generation: %s" % generation - - generate_world() - debug_living_cells_counter.text = "Living Cells: %s" % total_living - if not is_paused: generation_timer.start() - # Center the camera on the world camera.position.x = world_size.x * cell_size.x / 2 camera.position.y = world_size.y * cell_size.y / 2 + if not is_paused: generation_timer.start() + ## Check a cell against the Conway rules and return True if cell should be alive ## The logic in this could be cleaned up pretty easily. Only verbose for understanding. @@ -211,10 +210,10 @@ func _on_quit_button_pressed() -> void: get_tree().quit() func _on_run_button_pressed() -> void: - if not generation_seed.text.strip_edges(): - world_seed = randi() - else: + if generation_seed.text.strip_edges(): world_seed = int(generation_seed.text) + else: + world_seed = randi() world_size = Vector2(int(generation_world_size_x.text), int(generation_world_size_y.text)) cell_size = Vector2(int(generation_cell_size_x.text), int(generation_cell_size_y.text))